About This Game Enter the world of Eco, a fully simulated ecosystem bustling with thousands of growing plants and animals living their lives. Build, harvest, and take resources from an environment where your every action affects the world around you. An imminent meteor strike threatens global destruction. Can you save the world without destroying it in the process?Construct buildings and towns, tend to your farm, hunt wildlife, build infrastructure and transportation, craft clothing, build power plants, and research new technologies. Specialize in a craft and trade your goods to other players. Develop your civilization and sculpt your planet.As your civilization grows, you’ll need to analyze data from the simulation; evaluating the impact you have on your world. Use this data as evidence in proposed laws, restricting harmful activities without disrupting the advancement of technology. Balance your individual needs with the needs of community, all while maintaining the state of the ecosystem. The future of your world is in your hands.Every organism in Eco exists as part of a detailed simulation; a disruption in one species can have cascading effects across the planet. Chop down all the trees, and habitats for creatures will be destroyed. Pollute the rivers with mining waste, and your farms will become poisoned and die. The ecosystem supplies the resources you and your community will need to stop the meteor. Manage your pollution, mining waste, hunting, and resource collection to balance your effect on this system. Eco is built on a rich ecological simulation. All the data generated from the interaction of plants, animals, climate, and players can be searched and analyzed using in-game graphs and heat-maps. Use the collected information as scientific evidence support to proposed laws. The ability to successfully debate using scientific evidence is your greatest weapon against the destruction of your world.Establish and maintain your own set of laws and government, which are enforced automatically by the game. Draft a proposal to limit clear-cutting in a protected forest, incentivize green energy solutions over fossil fuels by providing tax subsidies and penalties. Participate in elections for world leadership, allowing you to set tax rates and allocate community money. Use a programmable law system to make dynamic and flexible rules for the community, passing them by vote. Construct a wide variety of governments; from tightly-regulated dictator-states, to tax-and-spend subsidy programs, or even lawless communities relying on trust.Your skills increase based on your food and shelter. By consuming a highly nutritious variety of food and building an elaborate home you will rapidly increase your skill points. Skill points can be spent on skills like farming, hunting, trade, engineering, research, and more. Contribute to the greater good while increasing your own personal success.In the player-run economy, you achieve the most when you specialize and trade both goods and services. Create stores to buy and sell goods you need asynchronously with other players. Setup contracts within the game’s quest-like labor market, soliciting other players to perform specialized work for you in exchange for payment. Build complex crafting machines and charge a fee for players to use them. A thriving economy in Eco can be both a powerful tool for progress, or a dangerous threat to the environment.To grease the wheels of commerce, you can create your own currencies, backed by fiat or by resources. Manage the value of your currency relative to others by setting exchange rates at asynchronous currency exchanges. Sell items at stores and collect credit from other players. Eco is designed for rich asynchronous play, allowing many players of many disciplines to contribute to one another’s goals at separate or simultaneous times. All of the world’s resources originate from its environment, which is affected by your actions. While a meteor looms over head — set to strike the planet in thirty days — a more subtle threat grows from player-interaction with the environment. Without careful attention, ecological destruction can destroy civilization before the meteor even strikes. To ultimately succeed, you and your community will need to use the tools of government and economy to find a balance between progress and protection.Included FeaturesOnline Multiplayer - Collaborate online with a community of players.Local Singleplayer - Build your own world, with the option to invite friends.Dedicated Server Included - Host your own Eco worlds.Over 30 different craft tables, with hundreds of recipes.Hundreds of items, skills, craft tables, and building blocks.A simulated ecosystem with dozens of unique species.With limited carrying capacity, players must create vehicles and networks of roads to transport materials.Create your own backed or fiat currencies, using them as a means of exchange in the economy.Build stores where you can sell your excess items for a profit.Eat varied and nutritious food and build ever larger homes to increase your skills.Create contracts for jobs that you would like players with different skill-specialties to accomplish for you. Take on contracts from other players that need the skills you possess. Design laws using programmable template system to protect your world or increase your profits, enforced by the game if ratified by the population.Run for election and make decisions that affect the globe.View and compile rich data from the simulation and use it to argue for group decisions.Claim land as your own property, and share access rights.Give and remove reputation from other players.Find a balance between progress and protection, between individual needs and those of the group, succeeding or failing together. 1075eedd30 Title: EcoGenre: Indie, Simulation, Early AccessDeveloper:Strange Loop GamesPublisher:Strange Loop GamesRelease Date: 6 Feb, 2018 Eco Download Utorrent Windows 7 eaton ellipse eco 800 download. kendo eco pack. lorex eco iphone app not working. basic eco-jersey zip hoodie. eco free and clear laundry detergent. sae eco kart final report. spc eco rar. download electric kiss exo. pc locs eco safe charge. eco-mac elektrik süpürgesi. eco windows drutex. intex eco 2400 password. eco wiki versions. eco racing apk rini. eco tesalia ii exe. eco batterie iphone 5. eco means full form. toshiba eco utility windows 10 64 bit. leeco account password. kolkata eco park full video. eco village eng sub girl's day. eco chef full size food processor. eco windows birmingham. palabras con eco al final. eco windows bradford. eco farm cheat engine. eco della stampa. eco version 8. eco global survival crack download. android eco mode. advent eco pc. eco upvc windows & doors. eco survival for android. eco pictures download. eco windows reno. descargar eco para pc. eco apps for android. umberto eco mac pc catholic. eco wiki english. eco usb conversion option (uco). eco cracked free download. eco parc torrent. eco spot free 21 the most fun you'll have at 10 fps. The graphics and idea are cool, but the gameplay is just constant grinding both for items and extremely slowly acquired skill points. All in all, that itself wouldn't be a no-play for me, but the game makes it impossible to work closely with friends because of horribly designed permissions and item restrictions that don't work properly. You can't work together to build anything because only one player will get skill points for it. But it will take hours of grinding by yourself to do anything if you don't work together. Definitely way too tedious and not fun for a group of people to play together.. It's like minecraft with gravity.. It's 3D terraria or roblox but good. Actually tho its a great game 8\/10.. Still can't create you own world properly so you can actually play the game privately, it's been a year... it's a dead game, look elsewhere, Devs are afk or swaying in their rooms because they aren't responding to anything from the steam community or their own official server on discord. Clearly the effort they've put into the game hasn't payed off because people can't even create their own games to enjoy it without other people ruining the experience. The only good thing I got out of buying the game is how broken it is, it's hilarius how unlogical and broken things interact with each other in game. The only thing it does right is rendering the objects. Surprising how much this game is a pile of trash when devs try to sell key feature in videos. It's all a big scam if you ask me when they have recieved so much money and obviously haven't even tested ALL features before ADDING UPDATES. BUNCH OF ROOKIES. Refunded, tried 2 servers. Both had serious issues with frame rates and loading textures. Opening the map would nearly freeze the game with bad frame rates. Another reason I refunded. As much as I love the concept of this game. The worlds are full of crap that others have build. I can only see this work properly if you bring a can of friends to the same server.. This game is fun.... in concept. The pieces are all here for an active rp game with survival aspects but it requires a community of people or a decent group of friends, that of which i do not have. The servers are dead and youre forced to go solo and this causes a creative block as everything you need to make a modernized base is locked behind a "Specialization" or a blueprint which is much to costly. The only challenge of actually surviving is the hunger and your diet actually matters which would be cool if every plant and animal is never around when you need them, you can farm but guess what, you cant grow anything with out the farming Specialization making this game hard to love. When, or if, the community kicks into high gear and server are more active then i would recommend this game, but it pains me to dis on this game. If you do have a group of people you plan on playing with then buy the game but if youre solo id wait for a sale cause its really not worth 30 dollars at the moment.Of course if you feel my review is bias or incorrect then feel free to leave comment with your side of the story but this is from my play through.I should note that I haven't "beaten" the game so theres probably a lot of game content that i didnt see, but it most likely didnt effect the community server i played on.. The Game is Great! and i bought it the very first day it came out! havent played since cause i know this kind of games being produced by a small developers team will require a massive effort to get finnished if it ever happens! but maybe we will never have it out of Early acces because people keeps asking for their refunds! wich i really find pathetic! buying an early accessgame is helping that game to get to a final phase! stop buying EARLY ACCESS games if you have no money to spare! my god im mexican and 20 bucks 4 this game is nothing that i will even consider for a refund stay the \u2665\u2665\u2665\u2665 away from this titles and early acces one unless you understand that what you are buying is not a finnished pruduct therefore you are paying a very cheap price so if you have no money to spare on EARLY ACCESS videogames please do not! you are not helping to develop the game, and if this early acces game is never to be finnished because you think they just grabbed your money and ran to the \u2665\u2665\u2665\u2665ing hills, well is just 20 dollars wich i think is more than enough for the 9 hours i played the game! thank you strange loop for dare to get us this game there are people out there who really supports such mammoth task! and those who refund well why dont you go buy 20 dollar chips or something instead of playing EARLY ACCESS videogames! im sure this guys dont need to be getting worried besides polishing your game to add accounting problems because the guy is crying for its 20 bucks. I hope if you are planning on getting this EARLY ACCESS game you will get this is a damn EARLY ACCESS and not a finnished product! and not only with this game but with all the damn EARLY ACCESS games. Update 1.5.1: Wine consumption reduced by 20% Food consumption reduced by 5% Water consumption by population is reduced by 30% Fish, salads, grapes, fruits consumption reduced by 15% Basic limitation of basic drones increased from 14 to 15 Basic limitation of agrarian drones increased from 8 to 10 Restriction of agrarian drones is increased from 12 to 16 after upgrade The texts have been updated. Fixed a bug when drones was flying away instead of fly to winery.. Update 1.0.8: Here is a list of changes in the update that just became available:- New building - Central Bank (1x2)- Added the first achievements- Most buildings can now be rotated- Starting capital increased from 4500 to 5000- The design of a small garden can now be changed at any time- University researches become a third slower- It is no longer possible to demolish the landing pad, if there is no spare. (to avoid traps for people)- The landing pad no longer requires uranium to refuel the capsules. (to avoid traps for people, people usually perceive it as a bug)- Goods icon replaced- In settings added switch "run in background"- Removed background darkening when the cursor leaves the window frames- The sound of people in the square was edited- A hint about credits has been added to the tips on money.- Add hint on clock.- The Mine of Matter is no longer animated while its under construction.- Fixed a bug where at the beginning of the game, when paused, you could create a lot of warehouses with drones and initial resources.- 3D printer now does not stop production, if one of the goods has reached the storage limit.. Update 1.7.1: Fixed a bug in which the second law on advertising did not decrease level of aesthetics Removed graphic pipes bug in the bridge Fixed bug with flying lemon achieve in sandbox mode Double click now works in the building list interface A new small button on the interface has been added - quick access to the trade portal. It also has an shortcut that can be changed in settings. Fixed a bug in which disabling defense from administration window did not disable the interceptor stations... Added a new category of buildings, which becomes available when you reach 10 points of honor - "Places of interest" (so far there is only 1 building, but more will be added later) Fixed a bug in which Esc from the administration window called up the menu The effect of decreasing prestige by laws is significantly reduced. (makes their use more attractive) Railings were added to the port schedule... so that flat people would not fall into the water =) The number of airships is now limited to 5 per city. When returning to his hometown, the airship can now land on different buildings, it is not necessary to keep the airport built everywhere. The tourism indicator on the prestige panel has been changed. Now it is not measured by the airships (this mechanic was a temporary stub), but is formed on the number of people willing to come to the city from other cities and, accordingly, hotels that can accommodate tourists. A new building was introduced in the category "Business" - Hotel. Fixed a bug in which buildings on the lower level were not built.. Update 1.9.9h: Added 3 new laws ZZZ icon is now hidden if you hide the interface The Delete key now instantly demolishes the building under cursor. (can be reassigned in settings) Fixed a bug in which sometimes a day was counted as two in quests. Fixed bug with instant completion of some tasks after loading. The tasks no longer change as the population grows. Fixed a bug with the glitch of the generation of electricians from nuclear power plants and capsule generators, which led to the using of batteries. There will no longer be a situation in which the goods requested by the orbital station cannot be delivered, since at the orbital station these goods reached the maximum storage. Minor interface edits. Update 1.9.9g: Shuttle capacity increased from 18 to 20 units per item. Fixed bug with fireworks that starts every night after the first trigger. Residential buildings do not catch fire with low maintenance, but may catch fire when fire spreads. At the lower level, the area of possibility to build is changed, and the highlight is added where it is possible and where not. You can now build underwater buildings in the main pond on the cliff "cascade" Fixed a bug with the height of the landing of shuttles over the warehouses of the new location. Texts updated Cliffs that are under attack ow have special icon on interface. The screen resolution selection has been redesigned. (probably will support more resolutions) Added setting to disable cut-scenes. Added setting for automatic pause when receive a new task. Fixed a bug where the number of batteries was not displayed on the orbital center (storage). Update 1.9.15 -> 1.9.16+: Added new building - lightning rod. In the resource manager in battery consumption, now writes battery consumption per drone station Added the ability to reset all priorities in the city in administration window Added university pipeline grade for open fields and orchards Added university grade to open a new type of air purification Uranium mines now require more energy to work. The need for social transport of cities is reduced.1.9.15+: added another one research that opens another one new building1.9.16: Added a new building - Sanatorium Added new building - Eco-House Fixed bug with incorrect battery consumption indicator (via drones stations)1.9.16+ : Added last university research that open access to another new building.. Update 1.3.0 hotfix 2: Keep working on 1.3 before public release... Fixed a bug with zeppelins. Unfortunately zeppelins produced / sent before the fix will not work. The damage from earthquakes has been slightly reduced Earthquake destroy bridge from 2 sides Another bug with hangars fixed, parts no longer disappear The maximum warehouse stock in capsule generators is extended Large drones without jobs no longer stay over buildings, and return to the dock station The camera no longer shakes when paused. Large cargo drone now moves 40% faster. Update 1.3.4: Capsule generator now generates 25% more energy, and under cliffs they are created by 25% slower. Trains will not blocked with the goods, because the principle of its limit is changed, now instead of a total limit of 25 goods, there is a limit of 5 goods of each type.. Update 1.8.0: In this year it is planned to develop game to version 1.9.0, since the next step after it is release.An additional type of trade will be introduced to 1.9.0 (to be precise, trade shuttles instead of trading rockets from the roadmap), I will also try to add several new cliffs with new shapes for the generator (+ the ability to change the map before starting the game without going to the menu) also some work is planned on optimizing and adjusting the overall balance.And here is another list of changes: Added building - Grand Hotel Added building - wall salad farm Added building - wall vineyard Added building - market. The penalty for fish from underwater buildings is reduced. Statistics in the bank extended with "profit from markets" and "thefts" 20 grapes and 20 fruits were added to the starter stock of the Storage Buildings that are slower on the night shift now also consume less energy (more if the law on the night shift is passed) Opened achieves preview now available in the game achieves window.
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